Rising storm 2 maps

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Not teaching you to suck eggs but have you increased your field of view ? only asking as we still have people in BF that after a year didn't realise you needed to. For the first time, the authentic gunplay and visceral first-person action of the Red Orchestra series is coming to an era of. I said that in one of the other posts on Tuesday, small 16 player maps don't work in this game, i don't know why they are trying this, Red Orchestra and Rising Storm one kept the same theme all the way through ie big maps with large scale action and they are still going strong, in these smaller maps it looks like they want more of a run n gun game which again i don't think works with the mechanics of this game, this game don't let the players move about at the same speeds as COD and Battlefield and these smaller maps/game modes just make it feel clumsy, it's a shame because they are decent maps, especially Compound which looks really nice,what about Jungle Camp map?.that is another small 16 man Skirmish map too, maybe they can make them bigger and put them into Supremacy mode or something, i personally hope they have a rethink on the 'Skirmish' mode altogether. Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, published by Tripwire Interactive and developed by Antimatter Games, the same team that created the award-winning innovative asymmetric gameplay of the original Rising Storm.